Galcon drop tool3/22/2023 ![]() I am attempting to learn Java and will read all the above advice with thanks □Īugust 4th, 2010 at 9:55 – yes, Android users will be able to play against iPhone – I don’t know. □įantastic news, I wish more iPhone devs would consider writing/porting for both platforms. Based on the Android development entries, it seems there will be no way to purchase Galcon outside of the market, thus I won’t be able to get it. Many countries, mine included, does not have access to anything but free apps in the Market. It’s a pity Google can’t seem to get their act together and open the Android Market up everywhere. Its free and you can play online multiplayer and bluetooth multiplayer. GalaxIR on Android is a good game like Galcon. I Will definitely buy this right away.įrom a non-developer point of view, porting it to another platform in a week is impressive. I’m psyched! Ever since getting my android I have been disapointed in the crappy Galcon remakes (archipelago, something else). I was fortunate enough to ĪWESOME!!! I love this game, been waiting for it to come out on android, been playing Flash version online since it was in beta testing. ![]() Today it was announced the app will be out to the masses in a few days. Sometime latter he decided to take a week and port the game to AndroidOS, he even documented his adventures in porting on his blog. ![]() Galcon for AndroidOS | WSMF Web Thing Says:.You can follow any responses to this entry through the RSS 2.0 feed.īoth comments and pings are currently closed.ġ8 Responses to “Porting Galcon using the Android NDK”ĭoes this allow Android Players to play iPhone players? Kinda like iPad can play against computer. On Tuesday, August 3rd, 2010 at 2:22 pm and is filed under android, galcon. But the port is almost ready, and I’m quite pleased with it. It has been a challenging quest – I haven’t used Java in about 10 years, and doing Java-to-C integration is a fragile process! Learning to navigate through Java classes to get things done is not what I’m used to in the more simple worlds of C and python. To wrap it up, I added the game’s icon.Ī lot of cleanup here – better pause / resume support, better device support, keyboard support, volume controls, copy protection, bugs, and signing. I also got the audio features of the Android working on playing my music and sound effects. I then worked on getting the multiplayer portion of the game working, which was rather challenging as the debugging tools did not seem to yield tracebacks, but they gave just enough that I was able to figure out what was wrong.Īndroid Day 6: Save games, Audio, other Detailsĭuring this day I focussed mostly on getting save / restore (or pause / resume) working better. The advice about onPause is a bit vague, but I explain a bit better in a later part.Īndroid Day 5: Keyboard, Multiplayer / NetworkingĪfter considerable searching I was able to find out how to get the software keyboard to display. I also removed the title bar that shows at the top of the screen by default. I was able to get the visuals complete in the game, and added event handling for onTouchEvent’s. I also researched my options for packaging game assets such as graphics and audio, as well as got an OpenGL context setup and got Java loading my textures for me.Īndroid Day 4: Video cleanup, Input handling With a bit of work I was able to get Java to talk to C and C to talk to Java. ![]() I then found a port of STL for the Android NDK and dropped that into my codebase.Īndroid Day 3: Packaging, Assets, JNI, and OpenGL ![]() Next I got the NDK installed and ran a few sample apps with it. Through the rest of my process I did not use the Eclipse IDE, so that step can be skipped if you have the same goals as me. This documents how I installed the Android SDK and NDK software, set up the IDE, and activated the devices. I also include some final thoughts.Īndroid Day 1: SDK, Eclipse IDE, and device activation This entry servers as a portal to that vast mountain of knowledge. The epic journey took seven days of toil through the forests of software installation, Java integration, bug extermination, and quirk comprehension. Porting to the Android has been a thrilling experience, one that I will not soon forget. I’ve completed my port of Galcon (an iPhone game written primarily in C/C++) to the Android NDK – meaning I’ve kept the game written in C/C++ but I’ve replaced my ObjectiveC/iOS device interface with a Java/Android device interface layer. ![]()
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